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 Creating a Weapon: The Template

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Admin
Overlord of Awesome
Admin


Posts : 66
Jewels : 999022796
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Join date : 2011-08-22

Creating a Weapon: The Template Empty
PostSubject: Creating a Weapon: The Template   Creating a Weapon: The Template EmptySun Aug 28, 2011 8:18 pm

Creating A Weapon: The standard template is listed and explained below. Weapons should be created in the "Weaponry [Pending]" subforum. All weapons must be approved by the moderation team.

While a characters starting weapons are free in terms of jewels, any weaponry that follows must be purchased. You may create weapons either for yourself or for the use of the general populace, or you may purchase weapons that have been listed by other members.
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Merchants: Any weapon created by your account will net you a jewel bonus when it is purchased by any member (If multiple people purchase the same item, you only get Jewels for that item once). The percentages are as follows

Rank D: 10% of total cost, 1st purchase only
Rank C: 20% of total cost, 1st purchase only
Rank B: 30% of total cost, 1st purchase only
Rank A: 40% of total cost, 1st purchase only
Rank S: 50% of total cost, 1st purchase only
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Weapon Name: What your weapon is called.
- any nicknames or legends associated with the weapon.
- ^
Weapon Type: what sort of weapon it is.
Craftsman: Who made the weapon in roleplay
Origin Lore: Rumors, legends, or truth of how the weapon came to be.

Level Of Sentience:
Whether or not your weapon possesses its own conscious mind.
- Temperament: If the weapon is sentient, describe its personality here.

Weapon Description: What your weapon looks like.
- Measurements: Relevant measurements of the weapon.
- Material: What your weapon is made of.
Imbued Properties: Magical properties or effects of the weapon.
Other Effects: Additional properties or effects of the weapon, magical or otherwise.

Rarity: The rarer an item the stronger it should be, and the more it should cost. Common - 10+ availability| High-Quality - 5 availability | Valuable - 3 availability | Treasure - 2 availability | Artifact - 1 availability
Availability: How many people may buy this weapon is relative to it's rarity; see above.
Cost: Input the jewel value of your creation here. The moderation team will use your figure as an estimate, and approve a final price.


Last edited by Admin on Sat Sep 17, 2011 6:19 pm; edited 4 times in total
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Admin
Overlord of Awesome
Admin


Posts : 66
Jewels : 999022796
Reputation : 0
Join date : 2011-08-22

Creating a Weapon: The Template Empty
PostSubject: Re: Creating a Weapon: The Template   Creating a Weapon: The Template EmptySun Aug 28, 2011 8:54 pm

A copy of the template, plus coded tags, is enclosed in the box below

Right click--> Select all--> Copy--> and paste into a word document or the 'Weaponry [Pending]' subforum.

Code:
[b]Weapon Name:[/b]
-
-
[b]Weapon Type:[/b]
[b]Craftsman:[/b]
[b]Origin Lore:[/b]

[b]Level Of Sentience:[/b]
- [u]Temperament[/u]:

[b]Weapon Description:[/b]
- [u]Measurements[/u]:
- [u]Material[/u]:
[b]Imbued Properties:[/b]
[b]Other Effects:[/b]

[b]Rarity:[/b]
[b]Availability:[/b]
[b]Cost:[/b]
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